Spiders from mArse
From Astro Empires Wiki
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Introduction
Seven was created from a group of players who originated from the early guild Penguins. After Penguins' original leaders split the guild and moved to Orkz, the remainder eventually merged with Fleet, whom Penguins had shared an early Alliance. After the massacre of FLEEP at the hands of Merc, The founders of SEVEN decided they would rather fight for their own causes, and set up an independant group of 9 players who could 100% rely on each other. Though SEVEN's members were no longer tied to any other guild, they always remember their early roots, and as such a mutual respect between old friends is still adheared to.
Since these humble beginnings, SEVEN has slowly crept up the ranks, collecting some like minded, derbs motivated players.
Alliances and Conflicts
SEVEN has no official pacts as such. The guild has a handful of friends that, on occasion, work together for mutual benefit. SEVEN has found these lasting friendships far more reliable than token gesture MDPs and 'bloodpacts'
Membership, Attitudes and Leadership
Primarily formed from Ex-Penguins, long-standing Delta players, and experienced players looking for a relaxed and mature atmosphere; Seven is one of the most relaxed, yet active guilds on Delta.
Leadership:
Seven's leadership is not predefined, nor upheld by rules, rank, or policy. Instead Seven's leadership is maintained by respect earned. Seven's leadership is comprised of the more active and experienced members best fit to conduct the guild's diplomacy and warfare. One requirement of membership is for each member to be self-driven and active, meaning that a large aspect of "leadership" experienced by other guilds: needing to assign members to set goals, deadlines, and conduct audits is simply not necessary.
Guild Master:
The Corinthian
Co-GMs:
Zarte - Vice-GM
Knightmares - Warfare coordinator
Great Serbia - D41 coordinator
fsr - Trading coordinator
What makes Seven unique however, is that any member may step forth to coordinate operations, call out targets, and volunteer to lead a campaign/operation/crash. This is largely possible through the attitude fostered by Seven...
Attitudes:
Respect and maturity are the two necessary attitudes that every member must possess. The primary objective of the guild is to have fun, and to have fun while being successful. These attitudes allows Seven to work together on a unique level where every member is accepted as an equal and a leader among his/her peers.
Membership:
Seven's background is varied and diverse both in the ages, personalities, and locations of members; as well as the Astro Empires experiences of it's membership.

